Industrial - Bachelor

Puck: A TTRPG Character Companion

Puck is a TTRPG character companion designed to make temporary game effects easier to track. Using reusable electronic-paper pucks alongside a digital character sheet, it keeps active conditions, bonuses and durations visible at the table, reducing mental load and helping players stay focused on combat, conversation and the unfolding story.

The Problem

Dungeons & Dragons combat asks players to make complex decisions while tracking spells, conditions, bonuses and durations across character sheets, notes and other players. These effects can remain active for long periods of real time, yet are often only recorded inside their original rule descriptions.

When attention is divided between calculations, conversation and the unfolding story, important temporary information is easy to miss.

The Design Response

Puck is a TTRPG character companion designed to make temporary game effects easier to track. It externalises temporary effects as reusable physical objects that remain visible at the table for as long as they apply.

Each electronic-paper puck displays an active effect and stays with the affected player, making it clear what the effect is, who it belongs to and when it is still active.

Puck in Action

How It Works

The digital companion records an effect’s source, target, duration and modifiers. The loader programs a puck with the relevant information and applies the changes to the digital character sheet.

The puck is then placed with the affected player and remains visible for the duration of the effect. When the effect ends, removing the puck reverses those changes and makes it available for reuse.

The Physical System

The physical design centres around a reusable puck and loader system. Electronic-paper displays allow each puck to change its displayed effect while requiring very little power to maintain the image.

The pucks are designed to stack on the loader and with one another, allowing multiple active effects to remain visible without taking up unnecessary space on the table.

Final Design

The final Puck system brings temporary information out of character sheets and rule descriptions and places it directly onto the table. By making active effects persistent and visible, Puck reduces the amount of information players need to hold in working memory and allows them to focus more attention on decision-making, conversation and the game itself.

Annabel Lane

Annabel Lane is an industrial designer with a passion for creating practical, engaging products and experiences. A lifelong gamer, she is particularly interested in how thoughtful design can make interactions feel intuitive, satisfying and fun. She enjoys combining creative problem-solving with hands-on making, 3D modelling and prototyping.

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